Jihad Hot Spots: continues the stunning events revealed in Dawn of the Jihad, using the same rolling format and immersing readers directly in the action . Jihad Hot Spots: , Classic BattleTech, BattleTech, BattleMech, ‘Mech, and WK Games Jihad Hot Spots: left off, providing players and gamemasters. Holding the Line. Over and Out. Columbus Falls! Hear the Word of Blake. JIHAD HOT SPOTS: RULES ANNEX. Nuclear Weapons.
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As the last embers of the Word of Blake are finally extinguished across the Inner Sphere, a new nation 0370 born—and a new era is dawning.
Gamemasters and players can decide which of these groups and discoveries may actually bear fruit, and which are the misdirections left behind by the surviving leaders of the Blakist war machine. Millions have died, mighty armies have fallen, and ancient empires have shattered, with no end in sight. The BattleTech RPG will find additional rules and jhad tracks within to continue their campaigns across the Inner Sphere as the Blakist holy war rages on.
Such events breathe life not only into the fiction players read, but the games they play. The resulting Wars of Reaving touches every Clan: Interstellar Players 2 describes several of the most powerful and influential people, organizations, and entities at work behind the scenes of the Word of Blake Jihad.
Hidden worlds, cults of assassins, ancient societies and even the mysteries of hyperspace—all emerged as possible sources for the Word of Blake’s newfound power. This book also provides a rare, in-depth look at the Terran system itself, including the history and varied cultures who live on these most revered worlds.
Jihad Hot Spots: (PDF Version) | RPG Item Version | RPGGeek
But even as all hope seems lost, heroes old and new rise from the ashes of fire-blackened worlds to stand against the chaos and, maybe, to start turning the tide at last. Emerging from shattered realms, the allied coalition has finally found the strength to turn the tide, and now the Word and its allies are on the defensive.
Some of these conspiracies are firmly grounded in BattleTech lore, but shown here in ways never before seen; others have only recently emerged from their own shadows. Seen from the eyes of those who fight and die in this epic hotpots, this book includes articles and intelligence excerpts from across the Inner Sphere, along with additional rules and campaign tracks for jiihad BattleTech campaigns played using the BattleTech and A Time of War: The Master has fled to his final refuge.
Stalled by the combined might of the Inner Sphere, the Clans have been waiting for the chance to strike for Terra once more. Forged in the fires of the greatest war fought since the coming of the Clans, the Republic of the Sphere promises peace and stability few could have imagined since the start of the Jihad in Once more spanning all of human space from ancient Terra to the far-flung Clan homeworlds, the conspiracies behind the Jihad could be the key to unraveling the greatest war since the days of Jihaf.
Yet along with the secrets revealed and the spreading fires of the Jihad, the Blakists unveiled terrible new weapons and an army the size of which the intelligence agencies of the Inner Sphere had scarcely dreamed, spawning a darker, new wave of mysteries, and whispers of shadowy cabals.
Jihad Hot Spots: 3070
This book also provides a snapshot of the postwar universe, laying the groundwork for future campaigns. A Jihad Plot Compilation. Terra continues the Jihad plot book series started with Blake Ascending, bringing readers into the latter years of the war between the Word of Blake and the Inner Sphere.
Seen from the eyes of those who fight and die in this epic struggle, this book includes articles and jihsd excerpts from across the Inner Sphere, along with additional rules and campaign tracks for both BattleTech and A Time of War: Gallery A wallpaper of the cover illustration is hotspota in the gallery.
The Blake Ascending sourcebook shakes the Classic BattleTech universe to its foundation, documenting the opening years from to Now he’s using that knowledge to send a coalition of forces against one of the Blakists’ hidden five worlds: Essential gameplay statistics, maps, and a complete campaign allow players to immerse themselves completely within these Wars of Reaving. A new enemy threatens to destroy the Hptspots once and for all: Yet as a new decade dawns, glimpses of the greater whole begin to appear through the dark clouds.
The Protectorate is free.
Plot Sourcebooks | BattleTech: The Board Game of Armored Combat
Interstellar Players 3 describes the organization and efforts of Interstellar Expeditions as it continues to search within and beyond human-occupied space in the BattleTech universe.
But new heroes, and new alliances have been forged between interstellar nations of the Inner Sphere and the Clans, setting aside centuries of distrust and hatred to unite as never before against the common enemy. The series of events presented in this book unfold in a rolling format, allowing readers to immerse themselves more directly hohspots the action than ever before.
Yet even as the Inner Sphere adjusts to a new sense of normalcy, questions remain about whether hotwpots Blakist threat is gone for good or merely hibernating.
Gamemasters and players can decide which of these power brokers are real and which are paranoid fantasies spawned by the chaos and fear of the Blakist Holy War! Finally, Jihad Hot Spots: Amid the noise, stunning secrets were revealed: Aware he’s almost guaranteed his death at the hands of a Blakist fanatic, Uncle Chandy knows the time has come to stand in the light and reveal the secrets that will change the tide of the Jihad!
Confusion reigns, and each faction finds itself isolated amid its own turmoil. When the Star League self-destructs, a shadowy power behind the hotsoots Word of Blake pulls the strings taut in righteous anger, launching a war to bring humanity to its knees.
Also included are rules and units for the elaborate defense network the Word of Blake unveiled against Stone and his allied Coalition throughout the Protectorate campaign.
The Manei Domini are scattered. More importantly, he’s found a connection to the single greatest mystery in the last half-millennia. Final Reckoning completes the Jihad plot book series started with Blake Ascending, wrapping up the final years of the war between the Word of Blake and the Inner Sphere, and establishing the birth of the Republic of the Sphere.
The BattleTech RPG games, from the unwilling allies of the Blakist war machine, to the experimental technologies that gave the Word its incredible—if costly—edge for years, to several new BattleMechs, vehicles, and combat spacecraft that debuted in the midst of this turning point in the war.
Also included is a glimpse at the more fantastic weapons and assets the Word of Blake was developing before its final fall—complete with rules for top-secret units, including the Caspar III system and Spectral LAMs.
The true battle has only just begun. With articles covering the final fateful years of the war, this book includes articles and intelligence reports from across the Inner Sphere, along with additional rules and campaign tracks for BattleTech campaigns played using the Total Warfare and A Time of War game jiha. BattleTech has always been a dynamic universe with progressing storylines that shake things up, uniting and shattering factions, developing characters into beloved or despised icons that wage a valiant struggle or hoyspots a glorious death.
The Wars of Reaving sourcebook details the Clans from through the end of the Jihad era and includes detailed reports, faction updates, personalities, units, and equipment that have a hand in this widespread orgy of war.